ASTERIASPACE-WARGAMING WORKBENCH · ONLINE DEMO

What this is

ASTERIA is a workbench for running multi-cell space-operations wargames: human and machine players act from separate consoles, a human Game Control adjudicates with a written rationale, and every order, ruling, and delivery lands in an append-only, hash-chained record of play.

Fog of war is enforced at the server — each seat is sent only its own cell's picture, with every element labelled honestly as known, assessed, reported, or inferred.

The scenario playable here, Silent Relay, is a released data package of representative space-operations mechanics, built for decision rehearsal and evidence capture — never prediction.

What this demo is — and is not binding wording · DOCS/02

Start a game private session · choose each seat

MISSION CELL Your seat — the mission player's console. YOU — HUMAN
COMPETITOR CELL Human gets a join link to hand out; Machine is played by a deterministic driver over the same API, under the same fog.
COMMERCIAL CELL Human gets a join link to hand out; Machine is played by a deterministic driver over the same API, under the same fog.

Starting a game creates a fresh session just for you. You also hold Game Control — the director view — and turns advance only when you say so. Seats left on Machine are played by deterministic machine drivers; seats set to Human get their own join links to copy and hand out.