ASTERIASPACE-WARGAMING WORKBENCH · ONLINE DEMO

Play it now alone · in 3D · about ten minutes

A rover in a crater that never sees the Sun, one relay home, and something wrong with the signal. You are the flight director. Your crew argue; you choose whom to back. The other two players are machine-played and the umpire is automatic.

ENTER THE WORLD

What this is

ASTERIA is a workbench for running multi-cell space-operations wargames: human and machine players act from separate consoles, a human Game Control adjudicates with a written rationale, and every order, ruling, and delivery lands in an append-only, hash-chained record of play.

Fog of war is enforced at the server — each seat is sent only its own cell's picture, with every element labelled honestly as known, assessed, reported, or inferred.

The scenario playable here, Silent Relay, is a released data package of representative space-operations mechanics, built for decision rehearsal and evidence capture — never prediction.

What this demo is — and is not binding wording · DOCS/02

Learn how it works before you take a seat · no code needed

A six-chapter walk through the platform: what a cell is, fog as a data boundary, the turn pipeline, the record of play, and the four seats. Each seat's own BRIEFING link — issued with its seat link when a game starts — adds that role's situation, console, first order and decisions, from that seat's picture only.

HOW ASTERIA WORKS
PLAYER CELL

Commands one cell from its own picture; orders carry a stated intent; deliveries are labelled by how they are known.

GAME CONTROL

Holds the truth board, releases injects, and closes each turn — nothing advances until this seat acts.

ADJUDICATOR

Game Control's second hat, taken per ruling: accept, modify or override a model's proposal — always with a rationale.

ANALYST

Reads the append-only, hash-chained record of play after the fact — read-only, always.

Start a game private session · choose each seat

MISSION CELL Your seat — the mission player's console. YOU — HUMAN
COMPETITOR CELL Human gets a join link to hand out; Machine is played by a deterministic driver over the same API, under the same fog.
COMMERCIAL CELL Human gets a join link to hand out; Machine is played by a deterministic driver over the same API, under the same fog.

Starting a game creates a fresh session just for you. You also hold Game Control — the director view — and turns advance only when you say so. Seats left on Machine are played by deterministic machine drivers; seats set to Human get their own join links to copy and hand out.